The Drowned City

Complete instance walkthrough, tactical floorplan, encounter mechanics, dungeon quests, and notable loot for The Drowned City.

Stranglethorn Vale•5-Man Dungeon•Lvl 35–40•5 Bosses•Min Lvl 32+•[Open Entry]•Forever New
Tactical Field Intel & Routing
  • Submerged entrance located off the southern coast of Stranglethorn Vale (38.2, 81.5).
  • Bring underwater breathing potions or Warlock Unending Breath for submerged cavern corridors.
  • Never fight Captain Marrow near armed powder barrels.
  • Nature Resistance or grounding totems greatly mitigate Sea-Witch Zaldra's chain lightning.

Encounter Bosses & Tactics (5)

[01]

Deepmaw the Lurker

Level 36 Elite• The Sunken Ruins• [Optional]

Colossal abyssal kraken in the sunken harbor. Sweeps tentacles across party and submerges at 50% HP.

[02]

Tidepriestess Coralynn

Level 37 Elite• The Sunken Ruins

Naga sorceress on the coral dais. Casts Geyser knocking players high into the air and Healing Wave.

[03]

Captain Ironfist

Level 38 Elite• The Sunken Ruins

Drowned pirate captain wielding twin boarding hooks. Drags ranged players into melee range.

[04]

Sea-Witch Zaldra

Level 40 Elite• The Sunken Ruins

Six-armed naga matriarch. Summons tidal waves crashing through central courtyard and forks Chain Lightning.

Tactical Instance Map

Floor schematics, encounter locations, and entrance coordinates

Entrance: 38.2, 81.54 Bosses on Floor
The Drowned City — The Sunken Ruins

Dungeon Quests & Objectives (0)

No mandatory quests currently indexed for The Drowned City in the catalog. Check parent zone NPC guides in Stranglethorn Vale for surrounding storyline chains and rewards.

Notable Dungeon Drops & Loot (0)

Encounter drop tables for The Drowned City are currently being audited from PTR test records. Check back for verified loot tables.